Texas Hold’em Poker Glossary (A–Z)

Bilingual (Chinese/English) definitions of 205 standard Texas Hold'em poker terms, indexed A–Z: from action and all-in to wheel and wrap. Probability terms link to the matching calculators, where figures are computed deterministically.

Simplified / Traditional / English glossary map →

3

3-bet
The first re-raise before the flop (or the third bet overall in a betting sequence).

4

4-bet
A re-raise against a 3-bet, i.e. the fourth bet in the sequence.

A

Action
A player's turn to act (bet, call, raise, check or fold), or the amount of betting in a hand.
Add-on
An optional one-time chip purchase offered at the end of the rebuy period.
Air
A hand with no pair, no draw and essentially no showdown value.
All-in
Betting all of one's remaining chips on a hand.
Angle shooting
Technically legal but unethical moves designed to gain unfair advantage.
Ante
A small forced bet contributed by every player before a hand is dealt.

B

Backdoor
A draw that needs both the turn and the river to complete (a runner-runner draw).
Bad beat
Losing a hand that was a strong favorite to win, usually to an unlikely card.
Bankroll
The total amount of money a player has set aside for playing poker.
Barrel
Firing bets on consecutive streets, e.g. double or triple barreling.
Bet sizing
Choosing how large to bet relative to the pot to serve a strategic goal.
Big blind
The larger of the two forced blind bets, posted by the player two seats left of the button.
Big blind ante
A tournament format where the big blind posts one ante for the whole table.
Big slick
A nickname for Ace-King as hole cards.
Blank
A community card that does not help any likely hand or draw.
Blind
A forced bet posted before cards are seen; the small and big blinds rotate each hand.
Blind vs blind
A pot contested only between the small blind and big blind.
Block bet
A small bet made out of position to set a cheap price and discourage a bigger bet.
Blocker
A card in your hand that reduces the combinations of strong hands an opponent can hold.
Bluff
Betting or raising with a weak hand to make opponents fold better hands.
Bluff catcher
A hand that can only win by calling down an opponent who is bluffing.
Board
The community cards dealt face up and shared by all players.
Board texture
The overall character of the community cards: wet or dry, high or low, paired or not.
Bomb pot
A hand where everyone posts a preset amount and the flop is dealt with no preflop betting.
Bottom pair
A pair made with the lowest card on the board.
Bounty
A cash prize awarded for eliminating a specific player in bounty tournaments.
Brick
A card, usually low and offsuit, that changes almost nothing.
Bubble
The point in a tournament just before the paid places begin; the bubble player finishes just out of the money.
Burn card
The face-down card discarded before dealing each street to prevent cheating.
Button
The dealer position marker; the button acts last post-flop and has the best position.
Buy-in
The amount of money required to enter a cash game or tournament.

C

Call
Matching the current bet to stay in the hand.
Calling station
A passive player who calls too often and rarely raises or folds.
Cap
The maximum number of raises allowed in a betting round, or a maximum buy-in format.
Capped range
A range that cannot contain the strongest hands due to earlier passive actions.
Cash game
A poker game played with real-value chips where players can join or leave at any time.
Check
Declining to bet while keeping the option to act later, when no bet is owed.
Check back
Checking in position to close the action for that street.
Check-raise
Checking first and then raising after an opponent bets in the same round.
Chip
A token representing a value of money used for betting.
Chip leader
The player currently holding the largest stack in a tournament.
Chop
Splitting a pot between tied hands, or agreeing to divide remaining prizes.
Coin flip
An all-in between two hands of roughly equal winning chances.
Cold call
Calling a raise without having already invested in the pot this round.
Collusion
Two or more players secretly cooperating to gain an unfair advantage; it is cheating.
Combo draw
A draw to both a flush and a straight at the same time.
Community cards
Shared face-up cards (flop, turn, river) that all players combine with their hole cards.
Connector
Two hole cards of consecutive rank, e.g. 8-9; suited connectors share a suit.
Continuation bet (c-bet)
A bet on the flop by the player who took the betting lead before the flop.
Cooler
A situation where a very strong hand loses to an even stronger one, with both hard to fold.
Counterfeit
When a board card duplicates part of your hand and destroys its relative value.
Cutoff
The position immediately to the right of the button; a strong late position.

D

Dead money
Chips in the pot contributed by players no longer contesting it.
Dealer
The person dealing the cards, or the player on the button in home games.
Deep stack
Playing with stacks far larger than the standard buy-in relative to the blinds.
Dominated
Sharing a card with an opponent while holding a worse kicker or lower pair.
Donk bet
Leading out with a bet into the previous round's aggressor, out of position.
Double gutshot
Two inside straight draws at once, giving as many outs as an open-ender.
Double up
Winning an all-in to roughly double one's chip stack.
Downswing
An extended losing stretch caused by variance even with good play.
Draw
An incomplete hand that needs further cards to become strong, e.g. a flush or straight draw.
Drawing dead
Holding a hand that cannot win no matter which cards come.
Dry board
An uncoordinated board offering few draws.

E

Early position
The first seats to act preflop, requiring the tightest opening ranges.
Effective stack
The smaller of the stacks involved, which caps how much can actually be wagered.
Equity
A hand's share of the pot based on its probability of winning at showdown.
Expected value (EV)
The average long-run result of a decision, weighing each outcome by its probability.
Exploitative
Deviating from balanced play to attack specific weaknesses of opponents.

F

Family pot
A pot in which most or all players at the table see the flop.
Final table
The last remaining table of a tournament where the top prizes are decided.
Fish
A weak or inexperienced player who tends to lose money.
Flat call
Just calling a raise instead of re-raising, often to disguise hand strength.
Float
Calling a bet with a weak hand intending to take the pot away on a later street.
Flop
The first three community cards dealt face up at once.
Flush
Five cards of the same suit; ranked above a straight and below a full house.
Flush draw
Having four cards of one suit and needing one more for a flush.
Fold
Discarding one's hand and forfeiting any claim to the pot.
Fold equity
The extra value of a bet that comes from the chance an opponent folds.
Four of a kind
Four cards of the same rank, also called quads.
Free card
Seeing the next community card without anyone betting on the current round.
Freeroll
A tournament with no entry fee, or a spot where one cannot lose but can win more.
Freezeout
A tournament with no rebuys or re-entries: one bullet each.
Full house
Three of a kind plus a pair; ranked above a flush and below four of a kind.

G

Grinder
A player who puts in long, steady volume to earn consistent profit.
GTO
Game-theory optimal play: a balanced, unexploitable strategy derived from game theory.
Gutshot
An inside straight draw that can be completed by only one rank.

H

Hand
A player's cards, or a single deal from start to showdown.
Heads-up
Play between only two players.
Hero call
Calling a big bet with a marginal hand purely on a read that the opponent is bluffing.
Hero fold
Folding a very strong hand based on a read that it is somehow beaten.
High card
The weakest hand category, ranked only by its highest cards when no pair is made.
Hijack
The position two seats to the right of the button.
Hole cards
The private cards dealt face down to each player.

I

ICM (Independent Chip Model)
A model that converts tournament chip stacks into their cash equity based on payouts.
Implied odds
Pot odds that also account for additional chips you expect to win on later streets.
In the money
Finishing high enough in a tournament to win a payout.
Insurance
A side agreement paying the all-in favorite if an unlucky card arrives.
Isolation (iso) raise
Raising to play a pot heads-up against a single weak opponent.

K

Kicker
A side card used to break ties between hands of the same rank.

L

LAG
A loose-aggressive player who plays many hands and applies constant pressure.
Late position
The cutoff and button, acting last with the widest profitable ranges.
Limp
Entering the pot preflop by just calling the big blind rather than raising.
Lojack
The seat three to the right of the button, first to act in a 6-max game.
Loose
A style that plays many hands.

M

Made hand
A hand that already has real value without needing further cards.
Maniac
An extremely aggressive player who raises and bluffs very frequently.
MDF
Minimum defense frequency: how often a player must continue versus a bet to avoid being exploited by bluffs.
Merged
A range weighted toward medium-strong value hands rather than only nuts and bluffs.
Middle pair
Pairing the middle-ranked card on the board.
Middle position
Seats between early and late position, playing moderately tight ranges.
Min-cash
The smallest payout tier of a tournament, just inside the money.
Min-raise
Raising by exactly the minimum legal increment.
Mixed strategy
Taking different actions with the same hand at fixed frequencies, as solvers recommend.
Monotone
A flop or board where all cards share one suit.
MTT
A multi-table tournament that combines tables as players are eliminated.
Muck
To discard a hand face down, or the pile of folded cards.

N

Nit
An extremely tight player who only plays premium hands.
Nut advantage
Holding more of the very strongest possible hands in your range than the opponent.

O

Offsuit
Two hole cards of different suits.
Omaha
A community-card variant where players get four hole cards and must use exactly two.
One pair
Two cards of the same rank plus three unrelated cards.
Open
To make the first voluntary raise of a betting round preflop.
Open-ended straight draw
A straight draw that can be completed at either end of the sequence.
Outs
The remaining cards that will improve a hand to a likely winner.
Overbet
Betting more than the size of the current pot.
Overcall
Calling a bet after at least one other player has already called.
Overcard
A hole card higher than any card on the board.
Overpair
A pocket pair higher than every card on the board.

P

Pair
Two cards of the same rank.
Paired board
A board containing at least one pair, enabling full houses and trips.
Passive
A style that checks and calls more than it bets and raises.
Pay jump
The increase in payout between two finishing positions.
Pocket pair
Two hole cards of the same rank, from pocket deuces up to pocket aces.
Polarized
A range built from very strong hands and bluffs, with few medium hands.
Position
Where a player sits relative to the button, determining acting order; later is stronger.
Pot
The total of all chips wagered in a hand, won by the best hand or last player standing.
Pot odds
The ratio of the current pot to the cost of a call, used to judge whether a call is profitable.
Pot-limit
A betting structure where the maximum bet equals the current pot size.
Preflop
The betting round after hole cards are dealt but before the flop.
Probe bet
A bet made out of position on the turn or river after the preflop aggressor declines to c-bet.

R

Rag
A low, useless card.
Rainbow
A flop of three different suits, making a flush draw impossible on the flop.
Raise
Increasing the current bet, forcing others to match the new amount.
Rake
The fee taken by the house from each pot or tournament entry.
Rakeback
A rebate of part of the rake paid, returned to the player.
Range
The full set of hands a player could hold in a given situation.
Range advantage
Having a range that connects better with the board than the opponent overall.
Re-entry
Registering again as a new entry after being eliminated from a tournament.
Rebuy
Buying more chips after losing your stack during the rebuy period of a tournament.
Redraw
Holding a made hand plus a draw to an even stronger one.
Reverse implied odds
The risk of making your hand and still losing more money to a better hand.
River
The fifth and final community card.
Rock
A very tight player who only plays premium hands.
Royal flush
A-K-Q-J-10 all of the same suit; the strongest possible hand.
Run it twice
Dealing the remaining cards twice after an all-in, each run for half the pot.
Runner-runner
Completing a draw using both the turn and the river.

S

Satellite
A qualifying tournament whose prize is entry into a larger event.
Scare card
A community card likely to have improved someone or to frighten made hands.
Semi-bluff
Betting with a drawing hand that can also improve to the best hand.
Set
Three of a kind made with a pocket pair and one matching board card.
Short stack
A chip stack much smaller than the average at the table.
Showdown
Revealing hands after the final betting round to determine the winner.
Showdown value
A hand strong enough to win at showdown sometimes but too weak to bet for value.
Side pot
A separate pot created when one player is all-in and others keep betting.
Sit and go
A single-table tournament that starts once all seats are filled.
Slow play
Playing a strong hand weakly to disguise its strength and induce bets.
Slow roll
Deliberately delaying showing a winning hand at showdown; considered poor etiquette.
Small blind
The smaller forced blind, posted by the player to the left of the button.
Snap call
Calling instantly without hesitation.
Solver
Software that computes near-optimal strategies for defined poker scenarios.
Split pot
When two or more players tie and share the pot equally.
SPR
Stack-to-pot ratio: effective stack divided by the pot, guiding commitment decisions.
Squeeze
A big re-raise after a raise and at least one call, pressuring both players at once.
Stack
The amount of chips a player has in front of them.
Staking
An arrangement where a backer funds a player in exchange for a share of profits.
Steal
Raising from late position to try to win the blinds uncontested.
Straddle
An optional blind raise posted before the deal, usually twice the big blind.
Straight
Five cards of consecutive rank of mixed suits.
Straight flush
Five consecutive cards of the same suit; ranked just below the royal flush.
String bet
An illegal bet made in multiple motions without a single declaration.
Suited
Two hole cards of the same suit.

T

Table stakes
Only chips on the table at the start of a hand may be wagered in it.
TAG
A tight-aggressive player with disciplined ranges and aggressive lines.
Tell
A physical or behavioral clue that reveals information about a player's hand.
The nuts
The best possible hand given the current board.
Three of a kind
Three cards of the same rank.
Tight
A style that plays relatively few, strong hands.
Tilt
Playing emotionally and poorly, usually after a loss or bad beat.
Time bank
Extra reserve time a player can use for difficult decisions, mainly online.
Top pair
A pair made with the highest card on the board.
Trips
Three of a kind made with one hole card and a pair on the board.
Turbo
A tournament with sharply faster blind level increases.
Turn
The fourth community card, dealt after the flop betting round.
Two pair
Two separate pairs plus one unrelated card.
Two-tone
A flop containing exactly two suits, allowing flush draws.

U

Under the gun (UTG)
The first seat to act preflop, immediately left of the big blind; the worst position.
Underdog
A hand less likely to win than its opponent.

V

Value bet
Betting a strong hand to be called by weaker hands for profit.
Variance
The natural swings in results due to luck over the short term.

W

Wet board
A coordinated board with many possible draws and strong hands.
Whale
A very wealthy, typically weak player who gambles large amounts.
Wheel
The lowest straight, A-2-3-4-5.
Wrap
A large Omaha straight draw with many outs using multiple connected cards.

An educational glossary of standard terminology; specific probability and odds figures appear on the hand-rankings page and calculators (computed exactly by lib/poker-math.ts).