Texas Hold’em Poker Glossary (A–Z)

Bilingual (Chinese/English) definitions of 121 standard Texas Hold'em poker terms, indexed A–Z: from action and all-in to wheel and wrap. Probability terms link to the matching calculators, where figures are computed deterministically.

A

Action
A player's turn to act (bet, call, raise, check or fold), or the amount of betting in a hand.
All-in
Betting all of one's remaining chips on a hand.
Ante
A small forced bet contributed by every player before a hand is dealt.

B

Backdoor
A draw that needs both the turn and the river to complete (a runner-runner draw).
Bad beat
Losing a hand that was a strong favorite to win, usually to an unlikely card.
Bankroll
The total amount of money a player has set aside for playing poker.
Big blind
The larger of the two forced blind bets, posted by the player two seats left of the button.
Big slick
A nickname for Ace-King as hole cards.
Blank
A community card that does not help any likely hand or draw.
Blind
A forced bet posted before cards are seen; the small and big blinds rotate each hand.
Bluff
Betting or raising with a weak hand to make opponents fold better hands.
Board
The community cards dealt face up and shared by all players.
Bottom pair
A pair made with the lowest card on the board.
Bubble
The point in a tournament just before the paid places begin; the bubble player finishes just out of the money.
Button
The dealer position marker; the button acts last post-flop and has the best position.
Buy-in
The amount of money required to enter a cash game or tournament.

C

Call
Matching the current bet to stay in the hand.
Calling station
A passive player who calls too often and rarely raises or folds.
Cap
The maximum number of raises allowed in a betting round, or a maximum buy-in format.
Cash game
A poker game played with real-value chips where players can join or leave at any time.
Check
Declining to bet while keeping the option to act later, when no bet is owed.
Check-raise
Checking first and then raising after an opponent bets in the same round.
Chip
A token representing a value of money used for betting.
Cold call
Calling a raise without having already invested in the pot this round.
Collusion
Two or more players secretly cooperating to gain an unfair advantage; it is cheating.
Community cards
Shared face-up cards (flop, turn, river) that all players combine with their hole cards.
Connector
Two hole cards of consecutive rank, e.g. 8-9; suited connectors share a suit.
Continuation bet (c-bet)
A bet on the flop by the player who took the betting lead before the flop.
Cooler
A situation where a very strong hand loses to an even stronger one, with both hard to fold.
Cutoff
The position immediately to the right of the button; a strong late position.

D

Dead money
Chips in the pot contributed by players no longer contesting it.
Dealer
The person dealing the cards, or the player on the button in home games.
Donk bet
Leading out with a bet into the previous round's aggressor, out of position.
Double up
Winning an all-in to roughly double one's chip stack.
Draw
An incomplete hand that needs further cards to become strong, e.g. a flush or straight draw.
Drawing dead
Holding a hand that cannot win no matter which cards come.

E

Equity
A hand's share of the pot based on its probability of winning at showdown.
Expected value (EV)
The average long-run result of a decision, weighing each outcome by its probability.

F

Family pot
A pot in which most or all players at the table see the flop.
Fish
A weak or inexperienced player who tends to lose money.
Flop
The first three community cards dealt face up at once.
Flush
Five cards of the same suit; ranked above a straight and below a full house.
Flush draw
Having four cards of one suit and needing one more for a flush.
Fold
Discarding one's hand and forfeiting any claim to the pot.
Fold equity
The extra value of a bet that comes from the chance an opponent folds.
Four of a kind
Four cards of the same rank, also called quads.
Free card
Seeing the next community card without anyone betting on the current round.
Freeroll
A tournament with no entry fee, or a spot where one cannot lose but can win more.
Full house
Three of a kind plus a pair; ranked above a flush and below four of a kind.

G

Gutshot
An inside straight draw that can be completed by only one rank.

H

Hand
A player's cards, or a single deal from start to showdown.
Heads-up
Play between only two players.
High card
The weakest hand category, ranked only by its highest cards when no pair is made.
Hijack
The position two seats to the right of the button.
Hole cards
The private cards dealt face down to each player.

I

ICM (Independent Chip Model)
A model that converts tournament chip stacks into their cash equity based on payouts.
Implied odds
Pot odds that also account for additional chips you expect to win on later streets.
Isolation (iso) raise
Raising to play a pot heads-up against a single weak opponent.

K

Kicker
A side card used to break ties between hands of the same rank.

L

Limp
Entering the pot preflop by just calling the big blind rather than raising.
Loose
A style that plays many hands.

M

Maniac
An extremely aggressive player who raises and bluffs very frequently.
Muck
To discard a hand face down, or the pile of folded cards.

O

Offsuit
Two hole cards of different suits.
Omaha
A community-card variant where players get four hole cards and must use exactly two.
One pair
Two cards of the same rank plus three unrelated cards.
Open
To make the first voluntary raise of a betting round preflop.
Outs
The remaining cards that will improve a hand to a likely winner.
Overbet
Betting more than the size of the current pot.
Overcard
A hole card higher than any card on the board.
Overpair
A pocket pair higher than every card on the board.

P

Pair
Two cards of the same rank.
Passive
A style that checks and calls more than it bets and raises.
Position
Where a player sits relative to the button, determining acting order; later is stronger.
Pot
The total of all chips wagered in a hand, won by the best hand or last player standing.
Pot odds
The ratio of the current pot to the cost of a call, used to judge whether a call is profitable.
Pot-limit
A betting structure where the maximum bet equals the current pot size.
Preflop
The betting round after hole cards are dealt but before the flop.

R

Rag
A low, useless card.
Rainbow
A flop of three different suits, making a flush draw impossible on the flop.
Raise
Increasing the current bet, forcing others to match the new amount.
Rake
The fee taken by the house from each pot or tournament entry.
Range
The full set of hands a player could hold in a given situation.
River
The fifth and final community card.
Rock
A very tight player who only plays premium hands.
Royal flush
A-K-Q-J-10 all of the same suit; the strongest possible hand.
Runner-runner
Completing a draw using both the turn and the river.

S

Satellite
A qualifying tournament whose prize is entry into a larger event.
Semi-bluff
Betting with a drawing hand that can also improve to the best hand.
Set
Three of a kind made with a pocket pair and one matching board card.
Short stack
A chip stack much smaller than the average at the table.
Showdown
Revealing hands after the final betting round to determine the winner.
Side pot
A separate pot created when one player is all-in and others keep betting.
Slow play
Playing a strong hand weakly to disguise its strength and induce bets.
Small blind
The smaller forced blind, posted by the player to the left of the button.
Snap call
Calling instantly without hesitation.
Split pot
When two or more players tie and share the pot equally.
Stack
The amount of chips a player has in front of them.
Steal
Raising from late position to try to win the blinds uncontested.
Straddle
An optional blind raise posted before the deal, usually twice the big blind.
Straight
Five cards of consecutive rank of mixed suits.
Straight flush
Five consecutive cards of the same suit; ranked just below the royal flush.
String bet
An illegal bet made in multiple motions without a single declaration.
Suited
Two hole cards of the same suit.

T

Tell
A physical or behavioral clue that reveals information about a player's hand.
The nuts
The best possible hand given the current board.
Three of a kind
Three cards of the same rank.
Tight
A style that plays relatively few, strong hands.
Tilt
Playing emotionally and poorly, usually after a loss or bad beat.
Time bank
Extra reserve time a player can use for difficult decisions, mainly online.
Top pair
A pair made with the highest card on the board.
Trips
Three of a kind made with one hole card and a pair on the board.
Turn
The fourth community card, dealt after the flop betting round.
Two pair
Two separate pairs plus one unrelated card.

U

Under the gun (UTG)
The first seat to act preflop, immediately left of the big blind; the worst position.
Underdog
A hand less likely to win than its opponent.

V

Value bet
Betting a strong hand to be called by weaker hands for profit.
Variance
The natural swings in results due to luck over the short term.

W

Whale
A very wealthy, typically weak player who gambles large amounts.
Wheel
The lowest straight, A-2-3-4-5.
Wrap
A large Omaha straight draw with many outs using multiple connected cards.

An educational glossary of standard terminology; specific probability and odds figures appear on the hand-rankings page and calculators (computed exactly by lib/poker-math.ts).